City: Slæ̈rn Vu-sdu Drunk

Slæ̈rn Vu-sdu Drunk

Slæ̈rn Vu-sdu Drunk
Example Gnoll architecture.
StateTano
ProvenceMïpirudnoplu Principality
RegionMoko̠ Smöt Woods
Founded1055
Community LeaderLord Shèbëi
Area41 km2 (16 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation898 m (2946 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population9695
Population Density236 people per km2 (605 people per mi2)
Town AuraWild Magic
Naming
Native nameSlæ̈rn Vu-sdu Drunk
Pronunciation/vu/ /sdu drunk/
Direct Translation[recent] [raft]
Translation[Not Yet Translated]

Slæ̈rn Vu-sdu Drunk (/vu/ /sdu drunk/ [recent] [raft]) is a subtropical City located in the Mïpirudnoplu Principality of the Tano.

The name Slæ̈rn Vu-sdu Drunk is derived from the Sylvin language, as Slæ̈rn Vu-sdu Drunk was founded by Me, who was culturaly Gnoll.

Climate

Slæ̈rn Vu-sdu Drunk has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cool 16°C (60°F). Slæ̈rn Vu-sdu Drunk receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Vu-sdu Drunk covers an area of nearly 41 km2 (16 mi2), and an average elevation of 898 m (2946 ft) above sea level.

Overview

Slæ̈rn Vu-sdu Drunk was founded durring the late 12th century in fall of the year 1055, by Me. The establishment of Slæ̈rn Vu-sdu Drunk suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Slæ̈rn Vu-sdu Drunk was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Vu-sdu Drunk is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Slæ̈rn Vu-sdu Drunk is buildings folow an organic layout of broad cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Slæ̈rn Vu-sdu Drunk has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Slæ̈rn Vu-sdu Drunk ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Slæ̈rn Vu-sdu Drunk possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Vu-sdu Drunk has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Vu-sdu Drunk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Vu-sdu Drunk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Vu-sdu Drunk's parks.

Slæ̈rn Vu-sdu Drunk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Vu-sdu Drunk.

Slæ̈rn Vu-sdu Drunk has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Vu-sdu Drunk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Vu-sdu Drunk has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Vu-sdu Drunk has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Vu-sdu Drunk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Vu-sdu Drunk has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Vu-sdu Drunk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Vu-sdu Drunk's public wards, blessings, and other arcane systems.

Slæ̈rn Vu-sdu Drunk has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Slæ̈rn Vu-sdu Drunk possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Slæ̈rn Vu-sdu Drunk's grid is powered by an arcane means.

Slæ̈rn Vu-sdu Drunk's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Vu-sdu Drunk has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Vu-sdu Drunk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Vu-sdu Drunk's natural decorations nor waterways.

Slæ̈rn Vu-sdu Drunk has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Vu-sdu Drunk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Vu-sdu Drunk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Vu-sdu Drunk's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Slæ̈rn Vu-sdu Drunk rainbows form quite often above the City.

The Snake, Venomous near Slæ̈rn Vu-sdu Drunk are known to be more aggressive than normal.

Slæ̈rn Vu-sdu Drunk's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Elven High Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 30
  • Farm Laborer: 51
  • Hunters: 34
  • Milk Maids: 26
  • Ranchers: 13
  • Ranch Hands: 25
  • Shepherds: 24
    • Farmland: 39167 m2
    • Cattle and Similar Creatures: 2423
    • Poultry: 29085
    • Swine: 1939
    • Sheep: 96
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 969

Craftsmen

  • Arms and Toolmakers: 20
  • Blacksmiths: 21
  • Bookbinders: 12
  • Buckle-makers: 12
  • Cabinetmakers: 22
  • Candlemakers: 33
  • Carpenters: 29
  • Clothmakers: 24
  • Coach and Harness Makers: 9
  • Coopers: 25
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 23
  • Farrier: 71
  • Furriers: 6
  • Glassworkers: 35
  • Gunsmiths: 20
  • Harness-Makers: 9
  • Hatters: 18
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 14
  • Musical Instrument Makers: 15
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 14
  • Plasterers: 13
  • Pursemakers: 15
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 17
  • Scabbardmakers: 20
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 31
  • Tailors: 66
  • Tanners: 12
  • Upholsterers: 15
  • Watchmakers: 12
  • Weavers: 30
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 15
  • Butchers: 26
  • Chandlers: 26
  • Chicken Butchers: 27
  • Entrepreneurs: 9
  • Fine Clothiers: 26
  • Fishmongers: 26
  • Florists: 5
  • Potion Sellers: 17
  • Resellers: 37
  • Spice Merchants: 13
  • Wine-sellers: 20
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 53
  • Barbers: 39
  • Coachmen: 14
  • Cooks: 37
  • Doctors: 19
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 35
  • Healers: 26
  • Housekeepers: 26
  • Housemaids: 42
  • House Stewards: 25
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 33
  • Nursery Maids: 17
  • Pastrycooks: 30
  • Restaurateur: 44
  • Tavern Keepers: 38

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 20
  • In-Town Couriers: 22
  • Long Haul Couriers: 21
  • Dockyard Workers: 19
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 28
  • Millers: 21
  • Miners: 23
  • Oilmen and Polishers: 15
  • Postmen: 22
  • Pure Finder: 12
  • Skinners: 27
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 30
  • Watercarriers: 19
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 12
  • Alchemist: 14
  • Clerk: 19
  • Dentists: 9
  • Educators: 26
  • Engineers: 14
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 14
  • Civil Clerks: 22
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 21
  • Fixers: 11
  • Kami Clerk: 19
  • Landlords: 20
  • Lawyers: 11
  • Legend Keepers: 17
  • Militia Officers: 88
  • Monks, Monastic: 27
  • Monks, Civic: 32
  • Historian, Oral: 22
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 22
  • Priests: 42
  • Rangers: 13
  • Rat Catchers: 16
  • Scholars: 14
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 36
  • Military Officers: 31

Cottage Industries

  • Brewers: 25
  • Comfort Services: 34
  • Enchanters: 11
  • Herbalists: 10
  • Jaminators: 29
  • Needleworkers: 33
  • Potters: 16
  • Preserve Makers: 31
  • Quilters: 14
  • Seamsters: 51
  • Spinners: 26
  • Tinker: 10
  • Weaver: 24

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 27
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 31
  • Writers: 35

Produce Industries

  • Butter Churners: 31
  • Canners: 26
  • Cheesmakers: 34
  • Ice Merchants: 4
  • Millers: 20
  • Picklers: 15
  • Smokers: 11
  • Stockmakers: 11
  • Tobacconists: 15
  • Tallowmakers: 22

3591 of Slæ̈rn Vu-sdu Drunk's population work within a Foundational Occupation.

5620 of Slæ̈rn Vu-sdu Drunk's population do not work in a formal occupation, but do contribute to the local economy. 484 (5%) are noncontributers.

Points of Interest

Slæ̈rn Vu-sdu Drunk is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Slæ̈rn Vu-sdu Drunk might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Slæ̈rn Vu-sdu Drunk is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. A small order of knights was founded in 's honor, and bears his name to this day.

History